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Red giant magic bullet looks winter nights
Red giant magic bullet looks winter nights







With the absence of eyebrows, the expressions were passed through the eyes only, with the eyelids tilting laterally.Īt the start, the robot did not have the same morphology as the other character, for the sake of simplicity in terms of motion capture and animation, I reworked the modeling to fit on the other. The head was one of the biggest challenges, we wanted a realistic design without necessarily having a human face (like in I Robot) but we wanted something that returned a human look, one of our references was Chappie for that.

red giant magic bullet looks winter nights red giant magic bullet looks winter nights

I realised too late in the process I haven't used enough UDIM, on some big close up, texturing is a bit blurry, especially for the displacement map, we feel that it is a little soft as well. Modeling and UV was done on Maya, added details on zbrush with a displace, baked a normal map with those details in substance painter and finally made the shading on it. Because we had a short deadline, I focused on the more important ones, such as her arms and gloves, because we have a lot of hand closeups. I had to sculpt skinmorphs to make every movement she makes clean and realistic. Her hair and peachfuzz was made with Ornatrix on 3dsmax. I used Substance Painter for the texturing of all the clothing parts. For her tatoo, I made several templates on photoshop using references, and then project it on Mari.

#Red giant magic bullet looks winter nights skin

We wanted to have a semi-realistic artistic direction, as in Ready Player One or Alita Battle Angel with realistic texture and stylized proportions.įor the skin texturing, I projected polarized pictures and then I added freckles and moles by painting them directly on Mari. Protection gloves or glasses, resistant overall and so on, but still keeping the cyberpunk vibe.

red giant magic bullet looks winter nights

Our main character Esis is an independent, engineer, tomboyish girl, and she is Aries (matters to Antoine).Įsis is a genius in mechanics and technology so we tried to get as close as possible to what a real engineer would wear to work. Then the film final grading was made on Davinci Resolve. The composing was largely done on After Effects, with plugins such as Sapphire and Looks. For the lighting I did a general lighting of day and night which I then iterated according to the scenes. Finally, some of the props have been converted to Proxy. Small objects scattered on the ground were placed using Forestpack. The apartment changes during the creation of the time machine, the objects Esis Droid doesn’t need are put in unnecessary rooms for her such as the bedroom.įor the modeling part, most of the objects were modeled on 3ds max and textured on Substance Painter, when they were close to the camera. When the apartment was well advanced I could separate the scenes to be able to work plan by plan. So I used a Lightmanager that I made myself, to have only one apartment scene and therefore not have a different scene to update. The challenge was to advance the apartment and at the same time the plans one by one. So we chose to have a large central part she can use for her work and built around her living amenities. When we imagined Esis’ apartment, we wanted to have a home that reflects her personality and her work. The compositing was done on After Effects with plugins such as Magic Bullet Looks by Red Giant but also Sapphire by BorisFX. Only a few props were shaded with Substance Painter. I try to get out of 3dsMax as little as possible. The whole Alleyway has been modeled on 3dsMax, the shaders have almost all been made on VRay to save a maximum of time. So we opted for an illuminated smoke that allows a perfect legibility of the silhouette. The main difficulty was to find a way to realistically illuminate the character.Īt first we thought about billboards, but it was illogical to point the billboards at an empty alley. The main references used for the alleyway were the rainy alleys of Manhattan, something scary but also quite fascinating.Īn alley where you're not sure you want to go. The whole market has been modeled on 3dsMax, the shaders have almost all been made on VRay to save a maximum of time. We started with the design and modeling of the stands, we had to make these stands largely with spare and reused parts.

red giant magic bullet looks winter nights

But at the same time it needed a touch of colour for the cyberpunk side. Something that represents the world in which our heroine lives. When we started to think about the market, we wanted to make something cold and dilapidated.







Red giant magic bullet looks winter nights